Main Stage 2: "The Rail Crasher"


 * "The last train was attacked by grocks! We need you to come quick, ranger. The villagers are starting to lose all hope!"
 * -Miss Eliza

Main Stage 2: "The Rail Crasher" is the first Stage following Side Stage 2: "I'm Number One!" in the game, Dillon's Rolling Western: The Last Ranger. Dillon and Russ find themselves in a rough situation when Miss Eliza warn them of grocks destroying the rails of Swerveroad Station. It is the first appearance of Rail Break and Maintenance Shed. In this stage appears 5 rail breaks in total. It first appears of the Railroad Switch to change the route of Train, existing 2 of Railroad Switches. If Dillon don't get the parcel from Side Stage 2 (passing through the Main Stage 1 to Main Stage 2) he can will receive a parcel (with a gear) from Governor Cappy.

Characters

 * Dillon
 * Russ
 * Miss Eliza
 * Sal
 * Stranger
 * Saloon Bartender
 * Railyard Foreman
 * Track Laborer

First Arrival
Miss Eliza: - Well, well... You're a little young for a ranger, aren't you?

Russ: - Hello! It's nice to meet you!

Miss Eliza: - I'm Miss Eliza. I try to keep the village running smoothly. We're all glad you're here.

Russ: - Seems we got here just in time. The grocks really wrecked some of the track...

Miss Eliza: - Indeed they have. And we're going to need your help to fix them.

Russ: - What?! Really?!


 * I mean... we'll do most any work, but... we've never done that before...

Miss Eliza: - No, no, silly... the railroad workers will do all the repair work...


 * It's just that the villagers aren't inclined to mine on account of the grock activity.


 * Without ore, we don't have the materials to fix the tracks.


 * But I have a feeling you two won't let a few grocks stop you from mining, will you?

Russ: - Ahh, I see... So we'll help by collecting ore and nuggets...


 * and hand them over to the railroad workers so they can fix the tracks.

Miss Eliza: - That's right. You can place your work order over at the maintenance shed.

Russ: - I see. So there are railroad workers in that shed...


 * Wait... Building up the defense gates requires the same raw materials...


 * We'll need to think carefully about how we use the ore we collect, won't we?

Miss Eliza: - Well, aren't you a bright one? That's exactly correct.


 * If you can't repair the broken track, the train will derail when it reaches the break.


 * At that point, it will be game over for us all.

Russ: - Ahh! Of course, but...

Miss Eliza: - You won't be able to deal with the broken tracks right away, so don't get flustered.


 * For one thing, you can switch the track at certain points...


 * This may help you to reduce number of repairs you'll need to order.


 * Of course, it's up to you to determine the advantages and disvantages of each route.

Russ: - Uh... understood. We'll do our best!

"A client would like to talk to you."

[The Kathy appears with the Intro/ Arrival Quest. Now appears the option for take or not this mission.]

[... if you refuse take this mission, you can view this answer.]

Do you really want to decline the request?

If you do not accept this quest now,

it will not be available again later.

[If you refuse the mission a second time...]

Request declined.

Prep Time
[When you pass through from Main Stage 1 to Main Stage 2, you will get this]

Russ: - Hey, Dillon. Can you believe it? We got a parcel in the mail!


 * Whoa! The Armedo Buckle! Didn't we get this last year?


 * There's a letter... "To Mr. Dillon,

Governor Cappy: - "Enclosed, please find that ancient buckle I gave to you last year.


 * "I never thought I would find it at a pawn shop!"

Russ: - Uh-oh. This is bad... He found out that we sold it, Dillon!

Governor Cappy: - "I admit, I do not understand how it works, but if it contains the power of the ancients...


 * "then this could once again be the time to use it.


 * "Yours truly, Louis Cappy, Governor of the Western Frontier Lands"

Russ: - Huh. Try it on. Does it seem any different than before?


 * The ancient vortex symbol has awoken Dillon's instincts.


 * Dillon has learned the battle skill Arma-Mode!


 * When the Arma-Energy gauge is full, press up on the +Control Pad to activate it!


 * For a brief time, Dillon will be invincible...


 * And his grind attack will be powered up considerably!


 * You can review these controls in the Game Guide.

[When you already receive the Ancient Buckle, you get this]

Russ: - Hey, buddy! I heard you can get long cannons in this village!


 * As you might guess from the name, the long cannon is a cannon with very long range.


 * It's also a very powerful weapon, so it could be useful in defending the village.


 * Hmm... Something else I just realized...


 * Those broken train tracks... Something must have broken them, right?


 * A train-track-attacking grock... Just what we need. A new type of grock!

[Railroad Switch]


 * To operate the switch and change the train's route, tap the Touch Screen repeatedly!

[Entering maintenance shed]

Railyard Foreman: - Hey, ranger! I see you brought us some ore!


 * OK! Choose the track break you'd like us to work on.

[Select a track break in the map with touch screen]

Railyard Foreman: - You want to fix track break # ?


 * If that's what you want, we can fix it with the ore you have on you right now.

''[When the gauge is full... You will repair it. Selects Give...]''


 * Thanks for the ore!

[After choosing one track break to repairs, he says]

Railyard Foreman: - What do you need, ranger? Want to fix another break?

[select Start repairs]

Railyard Foreman: - Can we start working on those track breaks now?

[Yes...]

Railyard Foreman: - All righty, kid! Show this ranger what you can do!

Track Laborer: - Yessir!

After a cutscene:

Railyard Foreman: - Work complete. Thanks, ranger!

[No...]

Railyard Foreman: - What's that? You want to pick a different track break?


 * OK! Choose the track break you'd like us to work on.

''[After select, he repeats the same dialogues... After finished, select exit]''

[After 5 minutes in the plains.]

Russ: - Did you hear that? It's almost time...


 * If you wanna go to the village, go now!

[After 6 minutes in the plains.]

Russ: - Watch out! The grocks are coming!

Free Time (Saloon) Day 1
Miss Eliza: - Welcome back.


 * From the look of you, it seems you're unhurt. What a relief!


 * Umm, I hope you don't mind me asking, but...


 * do you two have badges?

Russ: - Nah, no badgers. It's just Dillon and me... Wait... did you say badges?


 * Hah hah! When we first got into this business, we thought we might need them.


 * But our good buddy Governor Cappy said we were probably OK without them.

Miss Eliza: - Oh, is that so...? That's quite interesting.


 * Very well. I guess I won't worry about it either...


 * To think there are grown men who headed for the hills when grock raids started.


 * But here you young fellas come into town...

Prep Time
Russ: - Hey, buddy, I heard something interesting...


 * It seems there are some grocks that drop ore.


 * They are sort of blotchy bluish-green with nuggets popping out of their heads.


 * If I spot one, I'll be sure to let you know!

[After 5 minutes in the plains.]

Russ: - Did you hear that? It's almost time...


 * If you wanna go to the village, go now!

[After 6 minutes in the plains.]

Russ: - Watch out! The grocks are coming!

Free Time (Saloon) Day 2
Miss Eliza: - Welcome back, ranger!


 * It looks like everything survived intact... more or less.


 * Of course, the village is just fine too, thanks to you.


 * I wish I could tell you all it's time to rest and relax, but...


 * unfortunately, the train has not arrived, so we do not yet have that luxury.

Russ: - That's fine. Go on.

Miss Eliza: - The thing is, the villagers have brought provisions to the village store...


 * It's not much, but it's all they can spare. They'd like you to have it.


 * We all admire you so much... It's the least we can do to thank you for helping us.

Prep Time
Russ: - Right... Dillon...


 * How do the train tracks look?


 * Have you decided how to set the track switch? Are there any broken tracks?


 * We should make fixing the track and setting the route our first priority!


 * Today's the last day! Let's give it our all!

[After 5 minutes in the plains.]

Russ: - Did you hear that? It's almost time...


 * If you wanna go to the village, go now!

[After 6 minutes in the plains.]

Russ: - Watch out! The grocks are coming!

[Meanwhile, the Train appears in the tracks]

Russ: - Dillon, the train is heading for the village.

[After defeat all grock squads in the last day]

Russ: - We did it! The grock dens are collapsing!

Free Time (Saloon) Day 3
Miss Eliza: - Welcome back, ranger!


 * What a miracle! You were able to protect both the train AND the village!


 * The engineer too... what a courageous fellow!

Russ: - Heh heh heh. We'll give the old turtle your regards.

Miss Eliza: - I mean, I believed you could do it, but...


 * I have no idea it would be like this...


 * What am I saying? With your strenght, of course you were able to accomplish it!


 * Now that we're safe, I beg you to continue on and help the villages farther out west.


 * Whew! I'm just so relieved!


 * Please, please! Relax a bit!

[Leave town]

Miss Eliza: - Dillon. Russ. Will you be leaving tomorrow, then?

Russ: - Yep. We've got to keep moving, you know.

Miss Eliza: - I understand. You two be careful out there.


 * On your way back, if you happen to think of us, please stop by our village.

Russ: - We'll do that. Good night, Miss Eliza.

Miss Eliza: - Good night, Russ. Good night, Dillon.

First Arrival
Same text has above ↑

Prep Time
Russ: - Buddy, this is the place! I heard they have long cannons available here!


 * As you might guess from the name, the long cannon is a cannon with very long range.


 * It can fire into the battle zone from a safe place, far from the fight...


 * It's also a very powerful weapon, so it could be useful in defending the village.


 * Hmm... Something else I just realized...


 * Those broken train tracks... Something must have broken them, right?


 * A train-track-attacking grock... Just what we need. A new type of grock!


 * Dillon, we need to mine. Collecting nuggets and such will be key in this village.

Free Time (Saloon) Day 1
Miss Eliza: - Welcome back, ranger.


 * From the look of you, it seems you're unhurt. What a relief!

Boone: - Yeah? Well, I won't worry about it either!

Miss Eliza: - Umm, I hope you don't mind me asking, but...


 * do you two have badges?

Russ: - Nah, no badgers. It's just Dillon and me... Wait... did you say badges?


 * Hah hah! When we first got into this business, we thought we might need them.


 * But our good buddy Governor Cappy said we were probably OK without them.

Miss Eliza: - Oh, is that so...? That's quite interesting.


 * Very well. I guess I won't worry about it either...


 * To think there are grown men who headed for the hills when grock raids started.


 * But here you young fellas come into town...

Boone: - I don't have a badge. I don't need a stinky badge. I've got skills!

Miss Eliza: - Yes, yes, you were also quite splendid out there.

Boone: - Wow! Do you really think so?

Miss Eliza: - Yes, truly splendid! You were a vision of pure bravery!

Russ: - Miss Eliza, please don't encourage him like that.

Boone: - What'd you say, small fry?! Tomorrow I might gun you down!

Miss Eliza: - Dillon, thank you so much for all you have done and are going to do for the viilage.

Prep Time
Same text has above ↑

Free Time (Saloon) Day 2
Same text has above ↑

Prep Time
Russ: - Right... Dillon...


 * How do the train tracks look?


 * Have you decided how to set the track switch? Are there any broken tracks?


 * We should make fixing the track and setting the route our first priority!


 * Today's the last day! Let's give it our all!

Boone: - Hey, wait. If we protect the village today, we'll be done?

Russ: - Yep, that's right! If we can hold out one more day, we'll have saved this village!

Boone: - Oh, is that right...? I mean... I knew that! Obviously!

Russ: - What's gotten into him...? Well, let's go, Dillon!

Free Time (Saloon) Day 3
Miss Eliza: - Welcome back, ranger!


 * What a miracle! You were able to protect both the train AND the village!


 * The engineer too... what a courageous fellow!

Boone: - What about me? How'd I do?

Miss Eliza: - You were as valiant as ever.

Boone: - Oh gosh, really? I did it!


 * But, um... What about those two?

Miss Eliza: - I mean, I believed you could do it, but...


 * I had no idea it would be like this...


 * What am I saying? With your strenght, of course you were able to accomplish it!


 * Now that we're safe, I beg you to continue on and help the villages farther out west.


 * Whew! I'm just so relieved!


 * Please, please! Relax a bit!

[Select End the Day to proceed.]

Russ: - Boone... Tomorrow we'll be heading out west.


 * We'd like you to come with us. We'll pay you.

Boone: - ... No. I... I want...

Miss Eliza: - Oh, go with them! Do it as a favor to me.

Boone: - I... I want... I want to be a ranger!

Russ: - Huh?

Boone: - I want to became this village's ranger...


 * Become this village's ranger, and stay here forever!

Miss Eliza: - But, Boone, I'm pretty sure the villagers can handle anything else that comes up.

Boone: - Don't you need me here, though?!

Miss Eliza: - No, I don't think so. Go along with Russ and Dillon, and help them out.

Boone: - Miss Eliza... Don't you like me?

Miss Eliza: - Boone, quit talking silly...


 * Those folks out west of us are facing even more awful things.

Boone: - Oh, you hate me! That's what it is!


 * Noooooo!

[Boone heads off quickly]

Russ: - Miss Eliza...


 * If you see him, please let him know...


 * Tell him... tell him it's all right if he doesn't come with us.

Trivia

 * This is the first stage to appears Rail Break. In this stage are 5 rail breaks in total.
 * It first appears of the Railroad Switch to change the route of Train, existing 2 of Railroad Switches.
 * After cleared this stage you get access to the first Treasure Hunt in the game, The Sunken Caves.

Gallery
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