User blog:Kingkillerbee/Review: Dillon's Rolling Western

I finally got this game and played it a little bit, so I decided to review it. I won't spoil any story elements.

The Main Idea
There are ten different villages, each suffering from assaults by rock monsters called Grocks. The Grocks raid the villages and eat the livestock called Scrogs. Dillon, a ranger, seeks to protect these villages and their livestock in exchange for rewards. He is accompanied by a squirrel named Russ.

The Overworld
The overworld is somewhat expansive. There are numerous towers (which you can upgrade). There are also many scruffles, crops required for raising the number of Scrogs. There are also mines, which you can destroy rocks and get minerals in return, and Ancient Ruins, which hold many treasures. There are also dens, places that the Grocks come from. The Grocks aim for the villages. In villages, Dillon can donate scruffles to increase the amount of Scrogs. He can also donate minerals to increase the strength of the village gates, and buy and sell items.

The Saloon
At the end of every day, Dillon heads towards the Saloon in the village. At the Saloon, Dillon can:
 * Buy gear from a peddler named Sal
 * Practice his fighting techniques
 * Eat a meal to completely replenish your health (at a cost, though it is free on the final day)
 * Take on various quests
 * Rest for the night (you can save here)

Combat System
To attack, Dillon can roll to attack enemies, and can claw combo the enemies after they are hit. During the raids, Dillon can not only battle every enemy himself. He can set gun towers to attack Grocks without going into combat. There are two types:
 * Gun Towers, which can equip weapons and destroy enemies
 * Watch Towers, which can not be equipped with weapons and serve mainly as bait so the Grocks attack the tower instead of the village gates.

My opinion
I think this game is great. The game feels expansive, as there is so many things to do yet so little time. I thought this game was great (with a few minor issues such as a small timing for claw combos). I would rate it 9.9 out of 10.